Plugins:
Golden AK 47
By ProToxic Team
Description:
Adds a new weapon to CS , Golden Ak - 47 , That have new features.
Default Cost: 5000
Default Cost: 5000
Features:
- When you use this weapon you have unlimited ammo
- This weapons has more damage [ Default x5 ]
- This weapon has AUG zoom [attack2]
- Show the way of the bullets
- This weapons has more damage [ Default x5 ]
- This weapon has AUG zoom [attack2]
- Show the way of the bullets
Commands:
Admin Command:
amx_goldenak- Gives someone Golden Ak
Buy Cmd [All]
say /goldenak || say_team /goldenak
amx_goldenak
Buy Cmd [All]
say /goldenak || say_team /goldenak
Cvars:
- goldenak_dmg_multiplier <5> - Damage Multiplier for Golden Ak 47
- goldenak_gold_bullets <1|0> - Golden bullets effect ?
- goldenak_cost <6000> - Golden Ak Cost
- goldenak_custom_model <1|0> - Golden ak Custom Model
- goldenak_unlimited_clip <1|0> - Unlimited Clip
To do- goldenak_gold_bullets <1|0> - Golden bullets effect ?
- goldenak_cost <6000> - Golden Ak Cost
- goldenak_custom_model <1|0> - Golden ak Custom Model
- goldenak_unlimited_clip <1|0> - Unlimited Clip
Mix This and the one for zp
This is my first plugin :D
SUGGESTION ARE WELCOME!
Amx-Modx 1.8.1.exe
By ProToxic Team
Download:http://sourceforge.net/projects/amxmodx/files/AMX Mod X Full/1.8.1/amxmodx-installer-1.8.1.exe/download
Jetpack Lite.amxx
By Protoxic Team
Description:
Well, duh, it's a jetpack! It allows you to travel freely wherever you aim with some added thrust
Client commands:
- jetpack.wav ( included in the ZIP )
- lightsmoke.spr ( included in the ZIP )
Required Modules:
- Engine
- Cstrike
Screenshots will be added soon! Enjoy
.....................................................................................................................................................................Description:
Well, duh, it's a jetpack! It allows you to travel freely wherever you aim with some added thrust

Client commands:
- say /jetpack
- jetpack
Buys jetpack - say /dropjp
- dropjp
Drops jetpack
- jp_active <0|1>
Default: 1
Turns jetpack off/on
jp_cost <0-16000>
Default: 2500
Cost of the jetpack
jp_max <#>
Default: 4
Max # of jetpacks that can be bought
jp_speed <#>
Default: 500
Speed of the jetpack
jp_trail <0|1|2>
Default: 1
0: No trail, 1: Smoke trail, 2: Flame trail
jp_dropondeath <0|1>
Default: 1
Disables/enables jetpack dropping on death
- jetpack.wav ( included in the ZIP )
- lightsmoke.spr ( included in the ZIP )
Required Modules:
- Engine
- Cstrike
Screenshots will be added soon! Enjoy

Bazooka.amxx
By Protoxic Team
#1 | |
This is my first plugin so I hope I don't break a rule with it.
It adds a new weapon to CS - the bazooka. The bazooka is dropped by an admin somewhere on the map. Then the players can find it and pick it up (and have fun with it). | |
Laser/TripMine Entity
By ProToxic Team
Descliption:
- Each player can set LaserMine on the wall.
- Please make re-compile for environment.
line 2,3Code://#define BIOHAZARD_SUPPORT //support biohazard mod. //#define UL_MONEY_SUPPORT //support unlimited money. - cvars.cfg set in configdir.
- Compile and install plugin. (configs/plugins.ini)
Usage:
- Client command
/ +setlaser (Bio version is +USE key)
- ex) bind v +setlaser
- can set lasermine on the wall
/ +dellaser
- ex) bind j +dellaser
- can return lasermine in ammo.
/ buy_lasermine
- ex) bind "F2" "buy_lasermine"
- buying lasermine
/ say "/buy lasermine" or "/lm"
- buying lasermine
/ say "/lasermine"
- show help
Cvars:
- amx_ltm //1 is on , 0 is off
- amx_ltm_mode //0 is lasermine, 1 is Tripmine mode
- amx_ltm_ammo //The setup of ammo (default 2)
- amx_ltm_fragmoney //A setup for the reward (default 300)
- amx_ltm_cost //The settlement of the cost (default 2500)
- amx_ltm_health //The settlement of the degree of durability (default 500)
- amx_ltm_dmg //The setup of the damage (default 10000)
- amx_ltm_teammax //The setup of maxset in team.
- amx_ltm_radius //The setup of radius.
- amx_ltm_rdmg //The setup of max radius damage.
- amx_ltm_ff //setup friendly fire.
- amx_ltm_cbt //can buy and deploy team set.
- amx_ltm_buymode //saycmd buying. 0 is off, 1 is on
- amx_ltm_delay //can buying roundstart +sec. (default 15sec)
- amx_ltm_line //0 is invisible laserline. 1 is visible laserline.
- amx_ltm_acs // 0 is all, 1 is admin only
- amx_ltm_glow // 1 is glowing team color for mine. default 0
- amx_ltm_cmdmode //command mode. (0 is +USE key, 1 is bind, 2 is each)
Bio version : amx_ltm -> bio_ltm
Required:
- for BIOHAZARD
Fakemeta,Cstrike,BIOHAZARD REQUIRED - Ver2.*
Fakemeta,Cstrike REQUIRED - old ver1.9
Engine,Cstrike,FunModule REQUIRED
........................................................................................................................................................
PTB :* Ptahhotep's Team Balancer (PTB)
* Version 1.7 BETA
* AUTHOR: Ptahhotep (ptahhotep@planethalflife.com)
*
* 1.7b3 PTB converted for AMX Mod by OLO
* 1.7b5 Modified for CS 1.6 by XAD.
* Thanks Redmist ("slot1" to close old-style-menus).
* Added fix by 'Panzermensh' for lost kill when moved
* (thanks r0otd0wn).
* 1.7b6 Ported to AMX Mod X 0.16 by XAD.
* Changed config file path to "addons/amxx/configs/".
* 1.7b7 Added admin immunity by Ingerfara. (Thanks to EpsychE and rootdown)
* 1.7b8 JGHG: changed the path of ptb.cfg to use AMXx's default custom path. (addons/amxx/custom/ptb.cfg)
*
* 1.7b8 Deutsche Version by [DMW] COMANCHE
*
Parachute.amxx
- Description.........................................................................................................................................................
While I know that there is an amx_parachute, I decided to make this plugin anyway. What this does is, upon falling at a certain speed, a player's gravity is automatically switched to whatever the cvar is set to. A parachute also appears on the player's back, and is removed after the jump.
CVARS/Commands
mp_parachute (at the moment the only values which can be set to are decimals, I'll fix that in my next update but I'm kind of tired now
)
0.25 is equal to 200 gravity, 1.0 is 800 gravity (normal), etc.
Changelog
-1.0 Initial Release
-1.1 Fixed some bugs, thanks to some help from Hawk552.
-1.2 Parachute fixes, thanks to JTP. I also made it so that bots do not deploy parachutes, as there were some Ed_Alloc issues with them.
To Do:
Allow integers for CVAR.
NOTE
This probably wouldn't be such a good idea for maps like Awp_India
Parachutes are only visible when looking at other players, not yourself (unless you are viewing yourself in third-person
)
By ProToxic Team
Extract the archive in the cstrike folder
Ammo Types:
Block Nade
Extensions:
Descriptive Fire In The Hole
Commands:
This command makes the user change the ammo.
nda_change
say /nchange
say_team /nchange
This command makes the user drop the nade. (Only if enabled!)
drop
This command opens a menu that enables you to buy nade ammo types.
nda_menu
say /nadeammo
say_team /nadeammo
....................................................................................................................................................................
Permanent message
By ProToxic Team
Loadingsong (play a song during the connection to server) :
_________________________________
Tested on CS and CS-CZ.
Last Man Bets
- Description:
This mod offers the CS game a new dimension when we talk about nade ammo types. With it you can have all the grenade types you want.
Plugin features a maximum of 10 ammo types per nade. Meaning that you can add up to 9 new nade ammo types per nade. That means total of 30 different nades!
Some of them already included with the plugin are: - Frostnades (Thanks XxAvalanchexX)
- Napalm Nades (Thanks MercyLeZZ)
- Teleport Grenade (Translocator) (Thanks VEN)
- Flare (Thanks Minimidget)
- Concussion Grenade (Thanks VEN)
- Negative Flash Grenades (Thanks KoST)
- Gas Nades (Thanks Connor & xPaw)
- He Grenade (Thanks Valve)
- Flashbang (Thanks Valve)
- Smoke grenade (Thanks Valve)
- Tesla nade
Extract the archive in the cstrike folder
Ammo Types:
Block Nade
Extensions:
Descriptive Fire In The Hole
Commands:
This command makes the user change the ammo.
nda_change
say /nchange
say_team /nchange
This command makes the user drop the nade. (Only if enabled!)
drop
This command opens a menu that enables you to buy nade ammo types.
nda_menu
say /nadeammo
say_team /nadeammo
....................................................................................................................................................................
Chicken bombs
Grenades are replaced by chickens. WARNING: The chicken don't fly dead accurate.
A chicken directly hitting someone will damage that player, default 1 HP is taken. Yes, you *can* kill someone this way.
A chicken directly hitting someone will damage that player, default 1 HP is taken. Yes, you *can* kill someone this way.
Permanent message
By ProToxic Team
WARNING!!
The plugin requires at least AMX Mod X 1.8.0 or later
Cvars:
amx_permanent_message "Youradvertisementhere"
What to be the message?
You can use %new% or /n for new line.
amx_permanent_message_color "255 255 255"
Color of the message with RGB?
You can see codes here!
amx_permanent_message_location "3"
Where to be the message?
1: top-left(on the radar)
2: top-middle
3: top-right
4: middle-left
5: center
6: middle-right
7: bottom-left(over health)
8: bottom-middle(over timer)
9: bottom-right(over money)
amx_permanent_message_effects "0"
Effects of message?
0: fade in/out
1: scintillation
2: writing
amx_permanent_message_show "0"
To who send the permanent message?
0: everyone
1: not alive
2: alive
3: admins
4: players
5: alive admins
6: not alive admins
7: alive players
8: not alive players
amx_permanent_message_cmd "1"
To have the admin command "amx_perm_msg"?
Admin command:
amx_perm_msg "Your new message"
Set the permanent message. It have to "amx_permanent_message_cmd" = "1". Requires "m" flag(ADMIN_LEVEL_A).
Changelog:
The plugin requires at least AMX Mod X 1.8.0 or later
Cvars:
amx_permanent_message "Youradvertisementhere"
What to be the message?
You can use %new% or /n for new line.
amx_permanent_message_color "255 255 255"
Color of the message with RGB?
You can see codes here!
amx_permanent_message_location "3"
Where to be the message?
1: top-left(on the radar)
2: top-middle
3: top-right
4: middle-left
5: center
6: middle-right
7: bottom-left(over health)
8: bottom-middle(over timer)
9: bottom-right(over money)
amx_permanent_message_effects "0"
Effects of message?
0: fade in/out
1: scintillation
2: writing
amx_permanent_message_show "0"
To who send the permanent message?
0: everyone
1: not alive
2: alive
3: admins
4: players
5: alive admins
6: not alive admins
7: alive players
8: not alive players
amx_permanent_message_cmd "1"
To have the admin command "amx_perm_msg"?
Admin command:
amx_perm_msg "Your new message"
Set the permanent message. It have to "amx_permanent_message_cmd" = "1". Requires "m" flag(ADMIN_LEVEL_A).
Changelog:
- 0.1
- First release.
- 0.2
- Added 1 cvar.
- amx_permanent_message_effects
- Added 1 cvar.
- 0.3
- Added string: %new%
- 0.3a
- Using ShowSyncHudMsg instead show_hudmessage.
- 1.0
- The plugin works with set_task в plugin_init.
- Added 2 cvars.
- amx_permanent_message_location
- amx_permanent_message_show
- Modified 2 cvars.
- amx_permanent_message
- amx_permanent_message_color
- 1.1
- Added 1 cvar.
- amx_permanent_message_cmd
- Added admin command.
- amx_perm_msg.
- Added 1 cvar.
Loadingsong (play a song during the connection to server) :
_________________________________
Tested on CS and CS-CZ.
Last Man Bets
When two people remain, one on each team, the other players will have the chance to bet a sum of money on who will win the round.
You have to have a minimum of $100 (adjustable through a cvar) to place a bet, but then you can raise your bet as much as your wallet performs.
If your bet wins, you win the other betters money. The more you bet, the more you win. If you win. :-)
Everything is completely menu driven, no need to learn any commands or anything.
Bots bet automatically.
Pots: If no one bets on winning player, all failing bets will be added to the pot. The next player to win a bet (win the most money, if more win the same bet), gets the pot.
If pot is not collected before map ends/server shuts down/crashes ;-) it will be there for next map.
Example: If you bet $200 on the t player, and another person bets $100 on the t player, and the t player wins, you will receive 2/3rds of the total sum of money bet by all players.
Winning over $16000: Win prizes (optional)! For the money you win over $16000, you receive something:
For each You receive
---------------------------
$1000 Xtra life (respawn as long as round did not end when you died, a note to all players go out that you respawned - and how many lives you have left)
$100 Health boost (+100 health when spawning)
$10 Assault suit (if you don't have 100 armour when spawning, you will be given a full assault suit)
You have to have a minimum of $100 (adjustable through a cvar) to place a bet, but then you can raise your bet as much as your wallet performs.
If your bet wins, you win the other betters money. The more you bet, the more you win. If you win. :-)
Everything is completely menu driven, no need to learn any commands or anything.
Bots bet automatically.
Pots: If no one bets on winning player, all failing bets will be added to the pot. The next player to win a bet (win the most money, if more win the same bet), gets the pot.
If pot is not collected before map ends/server shuts down/crashes ;-) it will be there for next map.
Example: If you bet $200 on the t player, and another person bets $100 on the t player, and the t player wins, you will receive 2/3rds of the total sum of money bet by all players.
Winning over $16000: Win prizes (optional)! For the money you win over $16000, you receive something:
For each You receive
---------------------------
$1000 Xtra life (respawn as long as round did not end when you died, a note to all players go out that you respawned - and how many lives you have left)
$100 Health boost (+100 health when spawning)
$10 Assault suit (if you don't have 100 armour when spawning, you will be given a full assault suit)


